Dead of Winter is the first game in the Crossroads series, designed by Isaac Vega and Jon Gilmour. It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!
Award Winner!
2014 Game of the Year - Dice Tower Awards
2014 Best Co-Op Game - Dice Tower Awards
2014 Best Game Theming - Dice Tower Awards
2015 Game of the Year People's Choice - Origins Awards
2014 Best Innovative Game - Golden Geek Awards
2014 Best Thematic Game - Golden Geek Awards
2014 Most Innovative Game Nominee - Dice Tower Awards
2014 Best Game Artwork and Presentation Nominee - Golden Geek Awards
2014 Meeple's Choice Nominee
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